{
  "summary": "Higher effort did not close the gap to Astra. High is cleaner than Maximum in this sample, but both fall short in geometry, materials, water and lighting.",
  "lanes": {
    "high": {
      "label": "DeepSeek High",
      "started": "2026-09-11T10:05:26.369843+00:00",
      "finished": "2026-09-11T10:28:51.333266+00:00",
      "elapsed_seconds": 1404.963423,
      "effort": "high",
      "exit_code": 0,
      "cost_usd": 0.093043104,
      "peak_equivalent_usd": 0.186086208,
      "output_tokens": 99047,
      "passes": [
        {
          "round": 1,
          "capture_finished": "2026-09-11T10:17:43.185Z",
          "elapsed_to_capture_seconds": 736.815157
        },
        {
          "round": 2,
          "capture_finished": "2026-09-11T10:19:34.387Z",
          "elapsed_to_capture_seconds": 848.017157
        },
        {
          "round": 3,
          "capture_finished": "2026-09-11T10:26:15.842Z",
          "elapsed_to_capture_seconds": 1249.472157
        }
      ],
      "image": "evidence/high/round3/initial.png",
      "play": "high/round3/",
      "alt": "High effort final scene: tiled stone platforms around mostly opaque teal water, a red traveler and foliage-covered walls.",
      "verdict": "Cleaner than Maximum in this sample, but water lacks architectural reflections, the masonry texture looks tiled, the foliage is scattered, and the geometry and lighting remain crude beside Astra."
    },
    "max": {
      "label": "DeepSeek Maximum",
      "started": "2026-09-11T10:05:27.610751+00:00",
      "finished": "2026-09-11T10:20:27.391120+00:00",
      "elapsed_seconds": 899.780369,
      "effort": "max",
      "exit_code": 0,
      "cost_usd": 0.078103722,
      "peak_equivalent_usd": 0.156207444,
      "output_tokens": 94511,
      "passes": [
        {
          "round": 1,
          "capture_finished": "2026-09-11T10:12:30.312Z",
          "elapsed_to_capture_seconds": 422.701249
        },
        {
          "round": 2,
          "capture_finished": "2026-09-11T10:15:22.491Z",
          "elapsed_to_capture_seconds": 594.880249
        },
        {
          "round": 3,
          "capture_finished": "2026-09-11T10:17:40.721Z",
          "elapsed_to_capture_seconds": 733.110249
        }
      ],
      "image": "evidence/max/round3/initial.png",
      "play": "max/round3/",
      "alt": "Maximum effort final scene: a dark stone courtyard, harsh water glare and large gray polygonal shapes floating above it.",
      "verdict": "Large floating gray polygons, harsh white water glare, repetitive masonry and obstructive walls remain. Maximum did not deliver better visual quality than High in this run."
    },
    "low": {
      "label": "DeepSeek Low (earlier)",
      "elapsed_seconds": 1367,
      "cost_usd": 0.14301334799999998,
      "peak_equivalent_usd": 0.14301334799999998,
      "output_tokens": 72106,
      "image": "../evidence/deepseek-round3/initial.png",
      "play": "../deepseek/",
      "alt": "Earlier Low effort scene with slab arches and misplaced mirror-like reflections.",
      "verdict": "Simple slab architecture, weak surface detail and misplaced mirror-like shapes. The earlier run that motivated this effort comparison."
    },
    "astra": {
      "label": "Astra Low (earlier solo B)",
      "elapsed_seconds": 925.846,
      "cost_usd": 3.936842,
      "output_tokens": 22728,
      "image": "../evidence/b-round3/initial.png",
      "play": "../b-round3/",
      "alt": "Astra baseline with articulated Gothic arches, varied wet masonry, attached ivy and restrained warm lantern light.",
      "verdict": "Visibly stronger arch geometry, varied wet masonry, attached foliage, coherent reflections and restrained lantern lighting. Neither new DeepSeek run matches this result."
    }
  },
  "launch_gap_seconds": 1.240908,
  "parallel_elapsed_seconds": 1404.963423,
  "root_cost_usd": 9.908534,
  "root_cutoff": "2026-09-11T10:37:22.435605+00:00",
  "verification_summary": "Both deployed final bundles pass all six original movement/orbit/zoom/animation checks and the additional mobile touch/layout checks, with no JavaScript page errors. High passes exact reset equality; Maximum fails it (camera drift 4.92 scene units). Passing controls does not establish visual fidelity.",
  "limits": "One sample per setting, with shared host load and software rendering. High repeated visual corrections within round labels, so the requested three-round limit was not a strict count of iterations. Both workers omitted earlier source snapshots; exact successful edits were replayed and rebuilt, and both final bundles were verified byte-for-byte against the workers\u2019 originals. No root scene edits or visual direction were supplied. Earlier Astra ran separately and its timing did not include equivalent reset/mobile checks. See the protocol for development-cache and tool-access limits."
}
